// Decompiled on 周六 2月 22 19:31:49 CST 2025 with Zomboid Decompiler v0.1.3 using Vineflower.
package zombie.characters;

public final class IsoLuaCharacter extends IsoGameCharacter {
    public IsoLuaCharacter(float x, float y, float z) {
        super(null, x, y, z);
        this.descriptor = SurvivorFactory.CreateSurvivor();
        this.descriptor.setInstance(this);
        SurvivorDesc survivorDesc = this.descriptor;
        this.InitSpriteParts(survivorDesc);
    }

    @Override
    public void update() {
    }
}
